package render;

import util.KDNode;

/**
 * scene definition.
 * is passed to renderer 
 * 
 * @author Robbe
 *
 */
public class Scene {
	
	// TODO add models and other fancy stuff
	protected Camera camera;
	
	protected Light[] lights;
	protected double[] ambient;
	protected double[] background;
	protected double shadowStrength;
	
	protected Primitive[] primitives;
	protected KDNode kdTree;
}
